In Lineage, you can have a title* that appears above your character name when a cursor is placed over your character in-game.
Anyone over level 10 and in a Blood Pledge may have a title bestowed upon them. Additionally, players level 40 and above who do not belong to a pledge are also able to assign themselves a personal title.
For those in pledges, only pledge leaders may assign a title. Pledge leaders must be level 10 or higher to self-title.
*Note! All titles assigned must adhere to the User Agreement and Rules of Conduct.
There is a 16-character limit for player titles; this will include any color codes, spaces and/or punctuation.
To set a title, use the following command:
/title [player name] [title]
If the text of a player's title is not appended with a color code, the resulting color of the player's title will be the same as the alignment color of the character's name.
To use text color commands, preface the text you would like colored by \f*, where the * denotes one of the following codes:
Examples:
/title [player name] \f3Title will result in the following title: ![]()
/title [player name] \f=Title\fSText will result in the following title: ![]()
Global chat* is used to send messages to the entire Lineage community.
You can advertise items for sale, items you would like to purchase, and can communicate with all players in Lineage through this system. Global chat is viewed by all players currently logged into the game with their global chat option turned on. Global chat is toggled ON by default. To turn global chat off, type/chat off; to turn global chat on, type /chat on.
Players can also turn global chat off and on using the Option Window by clicking on the ![]()
icon in the interface window, clicking on Game Options, and clicking on Group Chatting to toggle Global Chat off and on.
Please note that though all levels of players can see global chat if they choose, only players level 30 and above will be able to use global chat.
*Note! All text used in all chat methods must adhere to the User Agreement and Rules of Conduct.
There is a 57-character limit for text submitted to global chat; this includes any color codes, spaces, and/or punctuation.
To submit text to global chat, preface the text you wish to broadcast by using the & symbol:
&[Text of message you wish to submit to global chat]
Pledge chat* is viewed by all players in the same Blood Pledge currently logged into the game - unless you have excluded the sender of the message from chatting with you.
*Note! All text used in all chat methods must adhere to the User Agreement and Rules of Conduct.
There is a 57-character limit for text submitted to pledge chat; this will include any color codes, spaces, and/or punctuation.
To submit text to pledge chat, preface the text you wish to broadcast by using the @ symbol:
@[Text of message you wish to submit to pledge chat]
Alliance chat* is viewed by all players in an alliance with the designation guardian knight. It is considered an upper level chat: those in an alliance with an apprentice or ordinary designation will not be able to see alliance chat.
If you are at the guardian knight level in your alliance, but have excluded the sender of a message from chatting with you, messages from the excluded sender will not be visible.
*Note! All text used in all chat methods must adhere to the User Agreement and Rules of Conduct.
There is a 57-character limit for text submitted to alliance chat; this will include any color codes, spaces, and/or punctuation.
To submit text to alliance chat, preface the text you wish to broadcast by using the % symbol:
%[Text of message you wish to submit to alliance chat]
Party chat* is viewed by all players in the same hunting party currently logged into the game, unless the recipients have the sender excluded.
*Note! All text used in all chat methods must adhere to the User Agreement and Rules of Conduct.
There is a 57-character limit for text submitted to Party Chat; including any color codes, spaces, and/or punctuation.
To submit text to party chat, preface the text you wish to broadcast by using the # symbol:
#[Text of message you wish to submit to party chat]
Whispered chat* is viewed only by the player who sends the whisper and the player to whom the whisper is directed, and only by the recipient if they have their whispered chat option turned on and do not have the sender excluded.
Whispered chat is toggled ON by default. To turn your ability to hear whispering off, type /whisper off; to turn whispering on, type /whisper on.
Players can also turn whispered chat off and on using the Option Window by clicking on the
icon in the interface window, clicking on Game Options, and clicking on Whisper to toggle this ability off and on.
*Note! All text used in all chat methods must adhere to the User Agreement and Rules of Conduct.
There is a 57-character limit for text submitted to whispered chat; including any color codes, spaces, and/or punctuation.
To submit a whisper, preface the recipient player's name with the " symbol and enter the text you wish to whisper to the player:
"[Player Name] [Text of message you wish to submit to recipient]
If the text of the message submitted to Global/Pledge/Alliance/Party/Whispered Chat is not appended with a color code, the resulting color of the text will be the default Global/Pledge/Alliance/Party/Whispered Chat text color.
To use the \f color commands, preface the text you would like colored by \f*, where the * denotes one of the following codes:
&selling +4 t-shirt will result in the following post: ![]()
&\f4selling +4 t-shirt will result in the following post: ![]()
&\f4selling \f0+4 \f4t-shirt will result in the following post: ![]()
@Hello! will result in the following post: ![]()
@\f1Hello! will result in the following post: ![]()
%Hello! will result in the following post: ![]()
%\f1Hello! will result in the following post: ![]()
#Hello! will result in the following post: ![]()
#\f7Hello! will result in the following post: ![]()
"Recipient Hello! will result in the following post for the sender:
and will result in the following post for the recipient: ![]()
"Recipient \fVHello! will result in the following post for the sender:
and will result in the following post for the recipient: ![]()